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June 16th,
2016 (start point): In the past
John sent me often versions of Zarkov. I tested
unprofessional his engine, produced a lot of
games but not more (Winboard versions of Zarkov
are in the past not official available). John
told me that he is working on a new engine,
called Wasp. Reason enough to do a bit for him,
I hope more professional as in the past. I will
try to start here a beta test selection. If you
like you can follow the work between John and
myself. But most important for me is that the
program is available for all (I tested available
engines only) I hope my english is good enough
for that what I will do here.
Messages by John
in green ...
Wasp Beta Test
(all beta test games &
overview)
May 21st / May 22nd / May 27th / June
01st, 2018:
Wasp 3.00 results:
40/20 CEGT = +27 Elo to Wasp 2.60 (CEGT
conditions should be around 40/5 with my
conditions) 40/40 CCRL = +39 Elo to Wasp 2.60
(CCRL conditions should be around 40/12 with my
conditions)
I am testing with 40/10!
CEGT Elo = 2861 after 1.000 games CCRL Elo =
2988 after 1.602 games
After my own testing (4.000 games): ~ 55 Elo to Wasp 2.50 with Elostat 1.3
calculation! ~ 35 Elo to Wasp 2.60 with
Elostat 1.3 calculation!
My own calculation isn't very exactly
because I am no longer working on an own rating
list.
Good work
John!

May 12th / May 17th /
May 22nd / May 27th / June 01st, 2018:
I started
the first of four test-runs vs. 20 opponents. Elo
set with current CEGT 40/20 rating results. Conditions:
40/10, ponder=off, resign=off, 4-pieces TB, 1
core, Intel i7 5930k with 4.3Ghz, 512Mb hash!
Of course with FEOBOS v20.1 Contempt = 3
opening book and the "Modern" version of Wasp.
Wasp
3.00 x64, Test: 001,
final:
May 12th (07:00) - May 17th, 2018 =
380.0 - 620.0, 38,00%,
Perf.
2887 Elo
Wasp
3.00 x64, Test: 002,
final: May 17th (08:00) -
May 22nd, 2018 = 368.0 - 632.0, 36,80%,
Perf.
2879 Elo
The next two test-runs vs. another group of 20
engines!
Wasp
3.00 x64, Test: 003,
final: May 22nd (17:00) -
May 27th, 2018 =
436.5 - 563.5, 43,65%, Perf. 2910 Elo
Wasp
3.00 x64, Test: 004, final:
May 27th (22:00) - June 01st, 2018 = 430.0 -
570.0, 43,00%,
Perf. 2906 Elo
Download games:
Wasp Beta Test
(all beta test games &
overview)
FEOBOS 20.1 Contempt 3 Stats:
Games : 4000
(finished)
White Wins : 1350
(33.8%) Black Wins : 921 (23.0%)
Draws : 1729
(43.2%) Unfinished :
0
White Perf. : 55.4% Black Perf. :
44.6%
ECO A = 1007 Games (25.2%) ECO B
= 1031 Games (25.8%) ECO C = 686 Games
(17.1%) ECO D = 665 Games (16.6%)
ECO E = 611 Games (15.3%)
469 of 500 ECO codes
played after 4.000 Wasp 3.00 x64 games with FEOBOS v20.1
Contempt 3!
03 games replayed
(ended with 300 moves = 0,07%).
16 games replayed
(ended with draw undo 20 moves = 0,40%).
Notes to FEOBOS v20.1 Contempt 3:
1.
At the moment I have
6.772 games played with FEOBOS 20.1 Contempt 3.
22 of 6.772 games replayed (ended with draw undo
20 moves = 0,32%)
Stronger but not by engines optimized opening
books have around 0,7%
Statistic is
perfect!
2. 498 of 500 ECO codes
played with random and FEOBOS book settings
under Shredder 12 GUI. Missed at the moment:
B58, C82
Sure that the two missed ECO codes will be sooner or later
on the board!
Statistic is
perfect!
3.
Draw stats are
perfect!
ECO allocation
is perfect!
Games : 6772
(finished)
White Wins : 2201
(32.5%) Black Wins : 1481 (21.9%)
Draws : 3090
(45.6%) Unfinished :
0
White Perf. : 55.3% Black Perf. :
44.7%
ECO A = 1598 Games (23.6%) ECO B
= 1770 Games (26.1%) ECO C = 1128 Games
(16.7%) ECO D = 1139 Games (16.8%) ECO E =
1137 Games (16.8%)
FEOBOS v20.1 Contempt 3 works great. I
am very happy about it!
---
The new
Wasp 3.00 comes with a lot of interesting
changes !!
- in the
new *.rc configuration file you can set
a lot of new parameters! -
a new bench test, works fine for me!
Wasp
3.00 bench results on
Intel Core i7-5930k, 4.3GHz with Windows 10 OS:

running benchmark (Wasp300-x64-modern)
pos 0: 3.00 seconds
pos 1: 1.89 seconds
pos 2: 1.61 seconds
pos 3: 3.29 seconds
pos 4: 2.59 seconds
pos 5: 1.70 seconds
pos 6: 1.75 seconds
pos 7: 1.65 seconds
pos 8: 1.94 seconds
pos 9: 3.28 seconds
total time= 22.72
seconds, nodes= 40907656, nps= 1800792

May 11th, 2018:
Wasp
3.00 released!
John wrote:
Wasp
3.0 is ready for release. It is about 50
Elo stronger than Wasp
2.6 in my testing at very fast time
controls. There is also a new runtime
configuration file called wasp.rc which allows
users to vary some search and evaluation
parameters if they want to try to create a
"personality". Below is a link to a zip
file which contains the release notes, 4 Windows
executables and a linux executable. The
fastest build is Wasp300-x64-modern.exe
which should work for Intel Haswell and newer
CPU's.
Here are the update information from John's documentation.
Wasp 3.0: May 10,
2018
- added
"wasp.rc" runtime configuration file to allow
users to modify some search and evaluation
parameters.
- added
"-bench" command-line option.
bench
nodes = 40907656
bench
speed = 1665 Knps on i5-4690K at 3.9 Ghz
1542 Knps on Ryzen7-1700 at 3.7 Ghz
- modified
lazy SMP. slave threads skip an iteration if 2/3
of total threads are already searching at that
iteration.
- limit
search extension for safe checks and pawn to 7th
to pv nodes or for depth <= 8.
- combined
razor and futility pruning -- at low depth, if
eval is well below alpha prune if qsearch cannot
bring score near alpha, otherwise search using
normal lmp rules.
- allow
cutoff from hash table at pv nodes if hash depth
>= depth+2
- reduced
minimum aspiration window at root from 24cp to
15cp
- allow
search to play moves which have unresolved
fail-high when the (extended) time limit is
reached.
- added
static null-move pruning for depth <= 2 and eval
>= beta+25cp if enemy has no capture good enough
to prevent cutoff (sort of similar to Senpai).
- added
ProbCut pruning for depth >= 4 and static eval
>= beta.
safe
captures are searched to depth-3 and node is
pruned if score >= beta+100
- tweaked
lmp and lmr formulas.
- modified
hash replacement strategy slightly.
- improved
candidate passed pawn evaluation.
- tweaked
king safety algorithm.
- tweaked
many evaluation function parameters.
- simplified
code in quite a few places.
If you like to test Wasp please download
his engine under:
wasp_300.zip
(1.137Mb)
Included is: 1.
wasp300-x64-modern.exe : 64-bit Windows for
Intel Haswell or newer CPU (uses popcnt, ctz,
clz instructions)
2. wasp300-x64.exe :
64-bit Windows for Intel Nehalem or newer CPU
(uses popcnt, bsf, bsr instructions)
3.
wasp300-x64-ancient.exe : 64-bit Windows for
older CPU's (uses software popcnt, ctz, clz)
4. wasp300-x32.exe :
32-bit Windows
5. wasp300-linux :
64-bit linux for Intel Nehalem or newer CPU
6. release-notes.txt
(Wasp documentation)
7. a new logo
Thanks John!

February 24th / March 20th / March 22nd /
April 03rd, 2018:
At the moment I have to test the new
FEOBOS v20.1 Contempt 3 opening book.
I will test the book with 40 moves in 40 minutes
repeatedly tourneys with 22 participants.
For sure with Wasp 2.60 BMI2 x64
as one of the 22 participants!
FEOBOS v20.1 with Contempt = 3, 40 moves
in 40 minutes repeatedly, ponder = off, resign / offer draw = on,
512Mb for hash,
4-pieces endgame bases, 1 core on Intel Core i7-5930k / i7-4770k, 4.3Ghz,
Windows 10 / 7 Prof., 4 rounds = 924 games!
Test-1,
2853 Elo after 84 games.
Test-2,
2858 Elo after 84 games.
Test-3,
2846 Elo after 84 games.
Performance for 252 games = ~ 2856 Elo (Elostat
1.3)
Statistics and games:
feobos_v20.1_test-1-3_contempt-3.zip (4.633Mb).
No new knowledge can be won from the games to
other test-results. Great are the stats to
the perfect running FEOBOS v20.1 opening book
with "Contempt = 3".

November 22nd, 2017:
Wasp 2.60 released!
John wrote:
My testing shows this version to be about 45 Elo
better than version 2.01.
Here are the update information from John's documentation.
Wasp 2.60: Nov 21, 2017
- added UCI option
MultiPV
- added UCI output
for hashfull, currmove, currmovenumber
- added "easy" move
to save time when only one legal move or capture
that appears to be much better than any other
move
- modified king
safety evaluation
- tuned piece values,
piece square tables and many other eval
parameters
- tweaked lmp and lmr
rules and formula
- search speedup for
positions with lots of mate positions by
enabling hash cutoffs for mate scores regardless
of depth searched
- modified time
management routine
- modified lazy SMP
implementation to designate the first thread as
the "master" thread which updates the PV and
score. other threads do iterative deepening loop
on root position, but skip an iteration if more
than half the threads are already searching that
iteration. if master thread completes an
iteration and another thread has a different
move with better score it will redo that
iteration hoping to pick up the better move
quickly due to many hash table cutoffs.
If you like to test Wasp please download
his engine under:
wasp_260.zip
(0.690Mb)
Included is: 1.
wasp260-x64_no_bmi2.exe 2. wasp260-x64.exe 3.
wasp260-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John!

September 26th / October 05th /
October 13th / October 20th / October 28th, 2017:
John sent Wasp 2.5 BMI2 x64
(for the moment for beta testing).
John wrote:
An extension
sort of similar to singular extension added
15-20 Elo in my testing and some modifications
to the evaluation and re-tuning of parameters
added about 10-15 Elo.
Wasp
20170527 BMI2 x64 is around ~
24-25 Elo stronger as
Wasp 2.00 / 2.01 BMI2 x64. John have interest to
release a new version after an Elo gain of 50 to
Wasp 2.00 / 2.01 BMI2 x64! 2.850 - 2.860 Elo are
possible for Wasp 2.5 BMI2 x64!
John itself is testing with faster time controls
and here Wasp is a little bit
stronger as with slower time controls (in
comparing with most of opponents).
Current Elo:
2.840,00 = +01,25
Test-run 001:
2.835 Elo after 1.000 games = 47,75%, 477.5 -
522.5 points
Test-run 002:
2.842 Elo after 1.000 games = 48,80%, 488.0 -
512.0 points
Test-run 003:
2.839 Elo after 1.000 games = 48,30%, 483.0 -
517.0 points
Test-run 004:
2.844 Elo after 1.000 games = 49,10%, 491.0 -
509.0 points =
1.939.5 - 2.060.5 points =
48,48%
Note: Contempt 4 works
great!! After 4.000 games we have 23 games
with fast draw up to 24 moves only = 0,57% (6
games
up to 20 moves replayed = 0,15%). That's
what I like to produced. With FEOBOS v10 a very
strong opening book for eng-eng testing was
really born.
FEOBOS v10
Contempt 4 / Wasp 2.5 BMI2 x64 / Test-run
001-004
Wasp 2.5 BMI2
x64 - Chiron 4 x64
42.5 - 157.5 + 9/= 67/-125 21.25%
Wasp 2.5 BMI2 x64 - Booot 6.1 POP x64
51.0 - 145.5 +11/= 81/-108 25.75%
Wasp 2.5 BMI2 x64 - Texel 1.07a9 x64 69.5 - 130.5 +21/= 97/- 82 34.75%
Wasp 2.5 BMI2 x64 - iCE 3.0 v658 POP x64 77.5 - 122.5 +29/= 97/-
74 38.75%
Wasp 2.5 BMI2 x64 - SmarThink 1.97 SSE4 x64
73.5 - 126.5 +30/= 87/- 83 36.75%
Wasp 2.5 BMI2 x64 - Hakkapeliitta TCEC v2
x64 83.5 - 116.5 +37/=
93/- 70
41.75% Wasp 2.5 BMI2 x64 - Nemorino
2.00a POP x64
100.0
- 100.0 +47/=106/- 47 50.00% Wasp
2.5 BMI2 x64 - Pedone 1.5 BMI2 x64
94.0 - 106.0 +39/=110/- 51 47.00%
Wasp 2.5 BMI2 x64 - Arasan 20.0 POP x64 106.0 -
94.0 +53/=106/- 41 53.00%
Wasp 2.5 BMI2 x64 - Vajolet2 2.3 POP x64
104.5 - 95.5 +51/=107/- 42
51.50% Wasp 2.5 BMI2 x64 - Hiarcs 14
WCSC w32
96.5 - 103.5 +42/=109/- 49 48.25%
Wasp 2.5 BMI2 x64 - Bobcat 8.0 x64 102.5 - 97.5 +51/=103/- 46
51.25% Wasp 2.5 BMI2 x64 - Laser 1.3 x64
101.5 - 98.5 +51/=101/- 48
50.75% Wasp 2.5 BMI2 x64 - Cheng 4.39
x64
115.0 - 85.0 +69/= 92/- 39
57.50% Wasp 2.5 BMI2 x64 - Crafty 25.2
x64
101.0 - 99.0 +53/= 96/- 51
50.50% Wasp 2.5 BMI2 x64 - Junior
13.3.00 x64
127.0 - 73.0 +82/= 90/- 28
63.50% Wasp 2.5 BMI2 x64 - Rodent III
0.172 x64
115.0 - 84.5 +71/= 89/- 40
57.75% Wasp 2.5 BMI2 x64 - Spark 1.0 x64
123.5 - 76.5 +73/=101/- 26
61.75% Wasp 2.5 BMI2 x64 - Gaviota 1.0
AVX x64
125.0 - 75.0 +81/= 88/- 31
62.50% Wasp 2.5 BMI2 x64 - Amoeba
2.4.x64 129.5 -
70.5 +81/= 97/- 22
64.75%
33 games lost undo move number 60, 133 games won
= 80,12% vs. average of light stronger group of
opponents! 11 games lost undo move number 50,
54 games won =
83,07% vs. average of light stronger
group of opponents!
Tactical
skills clearly improved!
Games : 4000
(finished)
White Wins : 1.314
(32.9 %) Black Wins : 769 (19.2
%) Draws : 1.917 (47.9 %) Unfinished : 0
White Perf. : 56.8 % Black Perf. : 43.2 %
ECO A = 591 Games (14.8 %)
ECO B = 996 Games (24.9 %) ECO C
= 645 Games (16.1 %) ECO D =
751 Games (18.8 %) ECO E = 1.017
Games (25.4 %)

May 28th / June 05th
/
June 14th / July 29th / August 06th, 2017:
After 4.000 games vs.
the same group of opponents Wasp
20170527 BMI2 x64 is 24-25 Elo stronger
as the predecessor Wasp 2.00 / 2.01 BMI2 x64!
Clearly better results and more aggressive fast
won games undo move number 60. A very nice step
to 2.900 Elo.
Current Elo:
2.838,75
+24,00
Test-run 001:
2.835 Elo
after 1.000 games = 47,80%, 478.0 - 522.0 points
Test-run 002:
2.833 Elo
after 1.000 games = 47,45%, 474.5 - 525.5 points
Test-run 003:
2.838 Elo after 1.000 games = 48,20%, 482.0 -
518.0 points
Test-run 004:
2.849 Elo after 1.000 games = 49,85%, 498.5 -
501.5 points = 1.933.0 - 2.067.0 points =
48,32%
FEOBOS v4 /
Wasp 20170527 BMI2 x64 / Test-run 001-002 FEOBOS v5 /
Wasp 20170527 BMI2 x64 / Test-run 003 FEOBOS
v7 / Wasp 20170527 BMI2 x64 / Test-run 004
Wasp 20170527 BMI2
x64 - Chiron 4 x64
46.5 - 153.5 +11/= 71/-118 23.25%
Wasp 20170527 BMI2 x64 - Booot 6.1 POP x64
60.0 - 140.0 +13/= 94/- 93 30.00%
Wasp 20170527 BMI2 x64 - Texel 1.07a9 x64
64.5 - 135.5 +15/= 99/- 86 32.25%
Wasp 20170527 BMI2 x64 - iCE 3.0 v658 POP x64
70.0 - 130.0 +23/= 94/- 83 35.00%
Wasp 20170527 BMI2 x64 - SmarThink 1.97 SSE4 x64
88.0 - 112.0 +46/= 84/- 70 44.00%
Wasp 20170527 BMI2 x64 - Hakkapeliitta TCEC v2
x64 87.5 - 112.5 +37/=101/- 62
43.75% Wasp 20170527 BMI2 x64 - Nemorino
2.00a POP x64 97.5
- 102.5 +40/=115/- 45 48.75% Wasp
20170527 BMI2 x64 - Pedone 1.5 BMI2 x64
95.5 - 104.5 +41/=109/- 50 47.75%
Wasp 20170527 BMI2 x64 - Arasan 20.0 POP x64
100.0 - 100.0 +46/=108/- 46 50.00%
Wasp 20170527 BMI2 x64 - Vajolet2 2.3 POP x64
103.0 - 97.0 +53/=100/- 47
51.50% Wasp 20170527 BMI2 x64 - Hiarcs 14
WCSC w32
94.5 - 105.5 +43/=103/- 54 47.25%
Wasp 20170527 BMI2 x64 - Bobcat 8.0 x64
102.5 - 97.5 +53/= 99/- 48
51.25% Wasp 20170527 BMI2 x64 - Laser 1.3 x64
103.5 - 96.5 +57/= 93/- 50
51.75% Wasp 20170527 BMI2 x64 - Cheng 4.39
x64
115.5 - 84.5 +67/= 97/- 36
57.75% Wasp 20170527 BMI2 x64 - Crafty 25.2
x64
110.0 - 90.0 +62/= 96/- 42
55.00% Wasp 20170527 BMI2 x64 - Junior
13.3.00 x64
117.0 - 83.0 +69/= 96/- 35
58.50% Wasp 20170527 BMI2 x64 - Rodent III
0.172 x64
101.0 - 99.0 +55/= 92/- 53
50.50% Wasp 20170527 BMI2 x64 - Spark 1.0 x64
123.0 - 77.0 +75/= 96/- 29
61.50% Wasp 20170527 BMI2 x64 - Gaviota 1.0
AVX x64
121.5 - 78.5 +71/=101/- 28
60.75% Wasp 20170527 BMI2 x64 - Amoeba
2.4.x64
132.0 - 68.0 +88/= 88/- 24
66.00%
41 games lost undo move number 60, 140 games won
= 77,34% vs. average of light stronger group of
opponents! 06 games lost undo move number 50,
19 games won = 76,00% vs. average of light stronger
group of opponents!
Tactical
skills clearly improved!
Games : 4000 (finished)
White Wins : 1191 (29.8 %) Black
Wins : 873 (21.8 %) Draws
: 1936 (48.4 %) Unfinished : 0
White
Perf. : 54.0 % Black Perf. : 46.0 %
ECO A = 560 Games (14.0 %) ECO B
= 1086 Games (27.1 %) ECO C =
640 Games (16.0 %) ECO D = 736
Games (18.4 %) ECO E = 978 Games
(24.4 %)

May 01st / May 09th /
May 18th / May 26th, 2017:
Wasp 2.00 BMI2 x64 is playing 4 times the same
1.000 games test-run. I am using for the moment
a prototyp version of my new opening book. This
prototyp version produced not a perfect
assignment to the A00-E99 ECO codes (rarely ECO
codes should be play rarely and popular ECO
codes should be play often) . Much rarely ECO
codes are playing to often, much other ECO codes
missed completely. I am using for the Wasp
test-runs 20 of my favorite still under
development engines, in the near of the ELO
performance of Wasp. OK, much older versions
with a nice playing style are included too
(Spark, Junior, Hiarcs) and of course different
clearly stronger engines should be included too
(Chiron, Booot).
Note: The
test-runs will be run very slowly (around 120 games per day). I am using one
i7-4770k system only! 4 games are still running to the same time
only!
Current Elo:
2.814,75
Test-run 001: 2.805 Elo
after 1.000 games = 43,50%, 435.0 - 565.0 points
Test-run 002: 2.820 Elo
after 1.000 games = 45,65%, 456.5 - 543.5 points
Test-run 003:
2.814 Elo after 1.000 games = 44,80%, 448.0 -
552.0 points
Test-run 004:
2.820 Elo after 1.000 games = 45,65%, 456.5 -
543.5 points = 1.796.0 - 2.204.0 points =
44,90%
Wasp 2.00 BMI2 x64 -
Chiron 4 x64
47.5 - 152.5 +11/= 73/-116 23.75%
Wasp 2.00 BMI2 x64 - Booot 6.1 POP x64
48.0 - 152.0 + 5/= 86/-109 24.00%
Wasp 2.00 BMI2 x64 - Texel 1.07a9 x64
61.5 - 138.5 +22/= 79/- 99 30.75%
Wasp 2.00 BMI2 x64 - iCE 3.0 v658 POP x64
66.5 - 133.5 +26/= 81/- 93 33.25%
Wasp 2.00 BMI2 x64 - SmarThink 1.97 SSE4 x64
67.0 - 133.0 +26/= 82/- 92 33.50%
Wasp 2.00 BMI2 x64 - Nemorino 2.00a POP x64
88.5 - 111.5 +32/=113/- 55 44.25%
Wasp 2.00 BMI2 x64 - Hakkapeliitta TCEC v2 x64
86.0 - 114.0 +37/= 98/- 65 43.00%
Wasp 2.00 BMI2 x64 - Pedone 1.5 BMI2 x64
87.5 - 112.5 +33/=109/- 58 43.75%
Wasp 2.00 BMI2 x64 - Arasan 20.0 POP x64
89.5 - 110.5 +40/= 99/- 61 44.75%
Wasp 2.00 BMI2 x64 - Vajolet2 2.3 POP x64
93.0 - 107.0 +34/=118/- 48 46.50%
Wasp 2.00 BMI2 x64 - Hiarcs 14 WCSC w32
89.0 - 111.0 +41/= 96/- 63 44.50%
Wasp 2.00 BMI2 x64 - Bobcat 8.0 x64
87.5 - 112.5 +37/=101/- 62 43.75%
Wasp 2.00 BMI2 x64 - Laser 1.3 x64
104.5 - 95.5 +52/=105/- 43
52.25% Wasp 2.00 BMI2 x64 - Cheng 4.39 x64
102.5 - 97.5 +49/=107/- 44
51.25% Wasp 2.00 BMI2 x64 - Crafty 25.2 x64
102.5 - 97.5 +61/= 83/- 56
51.25% Wasp 2.00 BMI2 x64 - Junior 13.3.00
x64
108.5 - 91.5 +64/= 89/- 47
54.25% Wasp 2.00 BMI2 x64 - Rodent III 0.172
x64 110.0 -
90.0 +64/= 92/- 44 55.00% Wasp
2.00 BMI2 x64 - Spark 1.0 x64
116.5 - 83.5 +59/=115/- 26
58.25% Wasp 2.00 BMI2 x64 - Gaviota 1.0 AVX
x64
116.5 - 83.5 +70/= 93/- 37
58.25% Wasp 2.00 BMI2 x64 - Amoeba 2.4.x64
122.5 - 77.5 +77/= 91/- 32
61.25%
55 games lost undo move number 60, 113 games won
= 67,26% vs. average of light stronger group of
opponents! 10 games lost undo move number 50,
37 games won = 78,70% vs. average of light stronger
group of opponents!
Wasp is very strong in the first gaming phase,
typical Wasp statistics! One of the reasons
that Wasp is one of my engine favorits!
Since game number
2.100 / 4.000 I am using FEOBOS v3.0 without move
transpositions. D00-D99 could
be ~5% higher and C00-C99 could be ~5% lesser. But
I like that a lot. 5% more E00-E99 = much more
interesting positions for computerchess matches
in my humble opinion. My dream opening book was
really born with FEOBOS. Most computer
chess opening books have not enough to E00-E99.
In the last years I am searching _more_ for
E00-E99 balanced lines for my FCP Live Book and
now the results can be see. Yes, my
FEOBOS book is over optimated to E00-E99 opening
systems and this is right!
FEOBOS v3.0 /
Wasp 2.00 BMI2 x64 Games : 1900
(finished)
White Wins : 588
(30.9 %) Black Wins : 417 (21.9
%) Draws : 895 (47.1 %)
Unfinished : 0
White Perf. : 54.5 %
Black Perf. : 45.5 %
ECO A =
277 Games (14.6 %) ECO B = 495
Games (26.1 %) ECO C = 313 Games
(16.5 %) ECO D = 352 Games (18.5
%) ECO E = 463 Games (24.4 %)
SUPER GM
database (different sources), 1990 - end of the year 2015
Games : 135430
(finished)
White Wins : 47252
(34.9 %)
Black Wins : 29841
(22.0 %)
Draws : 58337 (43.1
%)
Unfinished : 0
White Perf. : 56.4 %
Black Perf. : 43.6 %
ECO A = 18877 Games
(13.9 %)
ECO B = 36313 Games
(26.8 %)
ECO C = 23767 Games
(17.5 %)
ECO D = 30737 Games
(22.7 %)
ECO E = 25736 Games
(19.0 %)
Chessbase Big
Database 2017, 2000 - 2017
Games : 147522
(finished)
White Wins : 48536
(32.9 %)
Black Wins : 30823
(20.9 %)
Draws : 68163 (46.2
%)
Unfinished : 0
White Perf. : 56.0 %
Black Perf. : 44.0 %
ECO A = 23587 Games
(16.0 %)
ECO B = 37289 Games
(25.3 %)
ECO C = 26905 Games
(18.2 %)
ECO D = 33741 Games
(22.9 %)
ECO E = 25910 Games
(17.6 %)

May 04th, 2017:
Wasp 2.01 released!
John wrote:
Werner Schüle
found that Wasp 2.00 was occasionally crashing with ponder ON when a
mate was reached during a ponder search. There is a bug in version
2.00 which some GUI's might have been able to deal with. I found and fixed the
problem for the attached version 2.01. Change the name to
Wasp_201.7z and use 7-zip to extract. Please put this version on
your web site.
Here are the update information from John's documentation.
Wasp 2.01: May 3, 2017
- fixed bug when pondering and search
times out (usually due to mate score)
- fixed typo in blocked passed pawn
penalty
Wasp 2.00: April 18, 2017
- added multi-threading using very lazy
SMP approach where each thread simply does an iterative
deepening loop on the root position and the only communication
between threads is the shared main hash table. as others have
found, this works surprisingly well.
- modified futility pruning, late-move
pruning, and late-move reduction formulas to increase selectivity
and reduce effective branching factor slightly
- simplified extensions-- extend safe
checks, safe pawn to 7th, and capture of last enemy piece by one ply.
- tweaked
many evaluation parameters
- move generator now has 3 stages where
moves are generated & searched: 1. hash move, 2.
captures/promotions, 3. quiet moves
If you like to test Wasp please download
his engine under:
wasp_201.zip
(0.650Mb)
Included is: 1.
wasp201-x64_no_bmi2.exe 2. wasp201-x64.exe 3.
wasp201-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John!

April
21st, 2017:
Wasp 2.00 released!
John wrote:
- Wasp 2.00 can now use
multiple threads using "lazy SMP" search.
My testing shows that
Wasp 2.00 on a single thread is about 50 Elo better than Wasp 1.25. At very fast time controls, using 4
threads gains about 130 Elo.
If you like to test Wasp please download
his engine under:
wasp_200.zip
(0.650Mb)
Included is: 1.
wasp200-x64_no_bmi2.exe 2. wasp200-x64.exe 3.
wasp200-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John!

October
08th, 2016:
Wasp 1.25 BMI2 x64
test-run ... the final results!
Wasp 1.25 BMI2
x64 is clearly improved, most in late middlegame. This was a
great update John!
C O M P A R S I O N
Final results -------------
# Player : Elo Games Score% won draw lost Points Draw% Error -------------------------------------------------------------------------------------- 30 Wasp 1.25 BMI2 x64 : 2794.63 2450 42.7 499 1096 855 1047.0 44.7 9.83 +43.08 Elo 37 Wasp 1.01 BMI2 x64 : 2751.55 2450 37.6 371 1101 978 921.5 44.9 10.32
Move number 020-059 ------------------- 23 Wasp 1.25 BMI2 x64 : 2841.69 351 51.9 51 262 38 182.0 74.6 19.19 +14.15 Elo 30 Wasp 1.01 BMI2 x64 : 2827.54 352 47.9 44 249 59 168.5 70.7 18.61
Move number 060-079 ------------------- 27 Wasp 1.25 BMI2 x64 : 2769.90 738 40.7 194 212 332 300.0 28.7 22.84 +60.22 Elo 38 Wasp 1.01 BMI2 x64 : 2709.68 784 33.2 145 230 409 260.0 29.3 23.63
Move number 080-099 ------------------- 34 Wasp 1.25 BMI2 x64 : 2741.75 647 37.3 160 163 324 241.5 25.2 23.52 +55.01 Elo 41 Wasp 1.01 BMI2 x64 : 2686.74 618 30.4 117 142 359 188.0 23.0 25.37
Move number 100-299 ------------------- 33 Wasp 1.25 BMI2 x64 : 2805.22 714 45.3 94 459 161 323.5 64.3 13.61 + 4.16 Elo 36 Wasp 1.01 BMI2 x64 : 2801.06 696 43.8 65 480 151 305.0 69.0 14.01
35. Wasp 1.01 x64 :
2785.58 702 44.5
67 491 144 312.5
69.9 14.03 + 45,05 Elo!
|
 
September 30th, 2016:
Wasp 1.25 released!
John wrote:
- compiled using new version of gcc (6.1.0)
- generate and try hash move (if any) before generating all other
moves - slight change to history table updating
- slight change to pruning in quiescence search
- allow late move pruning and reduction for unsafe checks
- changed late move pruning:
- prune non-tactical moves after 1+3*depth moves have been tried
- prune if moves_searched >= 3 and eval < alpha-100*depth (futility
pruning) - changed late move reduction to reduce by 3 plies if depth >= 6 and
moves_searched >= 40 - 2*depth
- minor tweaks to most evaluation parameters such as piece values,
mobility, king safety, passed pawns ...
- added term for king mobility in endgame
- removed special KRPKR evaluation function
- modified draw adjustment calculation
If you like to test Wasp please download
his engine under:
wasp_125.zip
(0.572Mb)
Included is: 1.
wasp125-x64_no_bmi2.exe 2. wasp125-x64.exe 3.
wasp125-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John!
 
July
02nd, 2016:
Wasp 1.02, bugfix released!
John wrote:
I fixed the problem
with sudden-death time controls not working with Fritz GUI. I also compiled the 32 bit exe such that it should work with older CPU's
than the previous version did. There is no change to search or eval,
it should play the same as the previous version.
If you like to test Wasp please download
his engine under:
wasp_102.zip
(0.587Mb)
Included is: 1.
wasp102-x64_no_bmi2.exe 2. wasp102-x64.exe 3.
wasp102-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John
& Ferdinand Mosca for the logfiles (TalkChess)!
 
July
01st, 2016:
Chess Programming WIKI updated!
Gerd Isenberg
updated the detail information to John Stanback.
John Stanback (CPW)
Thanks Gerd
for the work you do for the community ... again and again!
... my symbolic long time Award for Gerd!
 
June 23rd, 2016:
Wasp 1.01,
John sent two new executables!
John wrote:
Attached are new Wasp
1.01 executables for 32-bit and 64-bit with no bit manipulation
instructions for older CPU's. I updated the 32 bit exe to display
the correct version number (1.01) instead of 1.00. There is no other
change as compared to yesterday's version.
If you like to test Wasp please download
his engine under:
wasp_101.zip
(0.587Mb)
Included is: 1.
wasp101-x64_no_bmi2.exe 2. wasp101-x64.exe 3.
wasp101-x32.exe 4. release-notes.txt 5. The two main logos
by Wilhelm Hudetz
Thanks John
 
June 23rd, 2016:
FCP Rating List ended with 2740 Elo
Wasp 1.01 x64
|
No
bigger statistics differents after 100% compared to the statistics I
added before after 50%. The move-statistics are very exactly!
# Player : Elo
Games Score% won draw lost
Points Draw% Error 35. Wasp 1.01 x64 : 2738.10
1225 38.7 197 555
473 474.5 45.3 14.87 35.
Wasp 1.01 x64 : 2740.53 2450
39.1 409 1100 941 959.0
44.9 10.10
Move number 020-059 ------------------- 161 of 1.225 games 29. Wasp 1.01 x64 : 2793.24 161 47.2
18 116 27 76.0 72.0
29.09 + 55.14 Elo!
323 of 2.450 games 25. Wasp 1.01 x64 :
2810.14 323 49.4
45 229 49 159.5
70.9 21.20 + 69.61 Elo!
Move number 060-079 ------------------- 387 of 1.225 games 35. Wasp 1.01 x64 : 2709.06 387 35.7
83 110 194 138.0 28.4
32.37 - 29.04 Elo
792 of 2.450 games 36. Wasp 1.01 x64 :
2702.00 792 35.2 166
225 401 278.5 28.4 22.10
- 38.53 Elo
Move number 080-099 ------------------- 304 of 1.225 games 40. Wasp 1.01 x64
: 2680.97 304 31.1
60 69 175 94.5 22.7
36.03 - 57.13 Elo
633 of 2.450 games 40. Wasp 1.01 x64 :
2690.85 633 32.9 131
155 347 208.5 24.5 24.90
- 49.68 Elo Move number 100-299 ------------------- 373 of 1.225 games 36. Wasp 1.01 x64
: 2784.97 373 44.5 36
260 77 166.0 69.7 20.39 + 46,87 Elo!
702 of 2.450 games 35. Wasp 1.01 x64 :
2785.58 702 44.5
67 491 144 312.5
69.9 14.03 + 45,05 Elo!
|
 
June 22nd, 2016:
John sent a 32-bit version. For the moment no interest for MAC /
Android.
John wrote:
Attached is the 32-bit version of Wasp
1.01. It is compiled for athlon-64, but I think it should also work
with Pentium 3 or greater Intel processors. It works on my old Intel
Core2 system with a 32 bit version of Windows. But I don't have any
actual 32 bit computers to try it on. On my 64 bit i5-4690K it runs
about 35% slower than the 64-bit version of 1.01 with bit
manipulation instructions.
 
June 21st, 2016:
Wasp 1.01 x64 released!
John Stanback sent the
release-notes.txt
... wow 37 years chess programming, read it (interesting for chess programmers & non-programmers)!
I have to wait of the end of the test-run! In my main interest is to create *.epd test-suites. I will used
the own material for searching good and bad positions from the produced
games. The database I created for FCP Rating List is interesting for each
participant chess programmer. It will be a nice example what we can do with the
produced games. I am sure that databases in *.epd helps
chess programmers a lot.
The test-run vs. a lot of different opponents
is very nice: It seems Wasp don't like: Hakkapeliitta, Texel, Arasan,
Gaviota & Disaster Area. In my opinion the most interesting
sparring partners for Wasp.
 
June 21st, 2016:
Copyright information to Zarkov / Wasp added ... I updated my
Impressum
site.
 
June 21st, 2016:
After 50% of my test-run ...
It's absolutely clear: Wasp 1.01 x64 is very strong in endgames without
using endgame databases. The playing style is great because all is totally
"human like". Not easy to beat the engine after opening book moves. Sometimes
very danger after opening book moves. Weak point is the late middlegame /
transition into endgame. Same weak points humans have if we compared with the
strongest available chess programs today. Often in endgames Wasp have
problems with draw detection (can be see in eval). So I have at first good
material / ideas for my beta test. Elo is very stable with ~ 2730 - 2740. now After
1.225 games no "lost on time" or other technically problems. In my humble
opinion the perfect program for self-playing and much more important ... no
other engine have such a style!!
Have a look here ... If you working on such statistics with the strongest chess players you can
see it in self work too ... the "Human like style".
|
After 1.225 of 2.450 games = 50% -------------------------------- # Player : Elo
Games Score% won draw lost
Points Draw% Error 35. Wasp 1.01 x64 : 2738.10
1225 38.7 197 555
473 474.5 45.3 14.87
Move number 020-059 ------------------- 29. Wasp 1.01 x64 : 2793.24 161 47.2
18 116 27 76.0 72.0
29.09 + 55.14 Elo! Stronger after opening book moves!
Move number 060-079 ------------------- 35. Wasp 1.01 x64 : 2709.06 387 35.7
83 110 194 138.0 28.4
32.37 - 29.04 Elo Lost strength in late middlegame.
Move number 080-099 ------------------- 40. Wasp 1.01 x64
: 2680.97 304 31.1
60 69 175 94.5 22.7
36.03 - 57.13 Elo Lost strength transition into endgame.
Move number 100-299 ------------------- 36. Wasp 1.01 x64
: 2784.97 373 44.5 36
260 77 166.0 69.7 20.39 + 46,87 Elo! And won the strength back in endgame!
|
That's Zarkov and the main reason I like
the work by John all the time.
John never changed the own face Zarkov had and now Wasp is really 300
Elo stronger as Zarkov! I asked John to added again in next versions
more UCI options for building other playing styles, like the older *.pst
file from the Zarkov 4.1 Windows version. John have interest to do it
later!
 
June 20th, 2016:
John is working on the readme file for the first final release.
John wrote:
I am working on the readme file that
describes a few of the techniques used in Wasp. There is nothing new or unusual
compared to other programs, but it has it's own combination of search techniques
and evaluation parameters which make it unique.
 
June 18th, 2016:
Wilhelm Hudetz
sent indeed wonderful logos! Logos with the USA & Kentucky flag and of course logos with a "Wasp"!
... our favorite!

 
June 18th, 2016:
Wasp 1.01 x64
test-run started!
 
June 18th, 2016:
Older Zarkov versions ...

zarkov-older-versions.zip
(5.202Mb): MS DOS 2.x / 3.0 versions, MS Windows 4.1 version, 30
Winboard versions!!
Results from my older SWCR Rating List
(40 moves in 10 minutes repeatedly, ponder = on, Intel® Core™ Q9550
hardware)
Shredder 12 x64 : 2800 after 9940 games Zarkov 6.44 w32 : 2435 after 2340 games
The successor Wasp 1.01 x64 is ~
300 Elo stronger!
 
June 17th, 2016:
I contact Wilhelm Hudetz. Wilhelm is
working with me in the older Arena team and created nice engine logos. I
hope and wish me that Wilhelm have time to create some nice logos.
 
June 16th, 2016:
My first contact after a
long time with John Stanback! Reason was a discussion in
TalkChess to
the topic "xb / uci chronology" I powered WB / UCI in the past a long time.
Have a look under:
Computer-Chess-Wiki (Ron Murawski & Norbert Raimund Leisner do here really a fantastic
work for all of us) Have a look under:
RWBC-chess
by Günther Simon (very strong computer chess history site). Have a look under:
Chess-Programming-Wiki (Expert Gerd Isenberg is working
all the time ...)
John wrote:
I've been planning to make Wasp public, but I keep hoping to make a big
strength jump before I do. But improvements are very hard to come by, so I guess
version 1.01 is good enough for now.
Wasp only uses a single core, maybe I'll try to add support for multiple
cores later. Also, it doesn't use endgame tables. This is compiled for fairly
recent Intel 64 bit CPU's.
After the results John speaking about I think
Elo could be around ~ 2750 for my FCP Rating List. John sent me Wasp 1.01 x64
for a first test. The test-run will be start June 18th, 2016. |