Obligation:
Chess programming WIKI Fora:
CSS, Hiarcs, Schachcomputer.info, TalkChess - New -
JA Open-Bench-Test:
T1, T2, T3, T4, T5, T6, T7, T8-Clockwork Tourney:
TCEC, Ratings:
CCRL, CEGT, Chess324, IPman, SPCC, UBC
Some GUIs
well-assorted in alphabetic order Aquarium 2025, Arena 3.5.1, Banksia 0.58 RC1, BearChess
1.5.0.1, CB-Emu
251117, ChessMD 1.0, CuteChess 1.4.0, en-croissant
0.12.1, HIARCS Chess Explorer Pro
1.5, JFXChess 4.5.0, LiGround 0.5.0, LittleBlitzer 2.77, LucasChess
R2.21-FP10, Nibbler 2.5.2, Pawn-Appetit
0.9.0, Scid vs. PC 4.26, Shredder GUI 13, Swiss-Chess
9.64, Tarrasch 3.13b, Winboard 4.9.0
CB:
Fritz v20-upd.5, Chessbase v18-upd.15, Chessbase
v26-upd.1 Tools:
Norm's 40H Chess-Tools
251114, PGN-Extract 250108 Endgame:
syzygy, others, Logos:
Chess-Cache |
The Number 1 = Stockfish Reckless, PlentyChess, Obsidian are in the nearby!
191 out of
265 JA compiles =
72,08% 110 out of
265 Endgame =
41,51% 105 out of
265 HCE =
39,63% 010 out of
265 JAVA =
3,78% 012 out of
265 xb =
4,53% 006 out of
265 MCTS / PUCT =
2,27% 007 out of
265 commercials =
2,65%
056 different flags 051 out of
265 from 1.
= 19,25% 032 out of
265 from 2.
= 12,08% |
Most of the current
TOP 250 available engines are included! Last 5 upd.:
1. Orion 1.1,
2. Rexigon 1.0 xb,
3. Petrel 3.1 JA, 4. Caligula 2.0
NNCe
xb,
5. Tcheran 8.0
Well-assorted by: Alphabetic order of engines
December 01st, 2025 (00:15):
D/L = 0,153Mb, this file with
371 Shredder GUI *.eng config examples
Notes: go to
start of site
- only one engine per programmer or group of programmers is counted =
265 (+37) - listed are engines that are likely to be in the
TOP 250 or close to the
TOP 250 - listed are strongest xb / JAVA / MCTS engines - listed are no private engines - listed are no engines the name of programmer is unknown, like - Bread v2.0.0 JA, c4ke v1.1, Cataphract v1.1 JA, Episteme v1.0.0, Expositor v5.0 JA, Iris v2.0 JA,
- Prelude Fusion v2.0, Sirius v9.0 JA, Stallion
D/L, STRO4K v5.0, Tantabus v240918 JA, Wilted v1.0.0.0
JA,
- Wize v1.0 JA =
13 - listed are CPU engines, no GPU engines, like Allie
JA, Ara, Ceres
JA ... - it is possible that unmarked derived engines are hidden in the list; I am not a police officer. *1 = JAVA based engine, Java-JRE v8 Upd 471, JDK v25.0.1, Node.js v25.2.1 (for Lozza) *2 = HCE (Hand Crafted Evaluation). If not HCE then NN = Neural Network *3 = commercial product *4 = Komodo & Dragon by Komodo v1 are freely available *5 = Revenge v1 to v3 are commercial products, freely available since v4 *6 = GitHub compiles created by Jim Ablett = JA
*7 = Stockfish derived *8 = please use the install.bat on Scorpio GitHub site *9 = egbb bases (Caligula, Chiron, DanaSah, Dirty, EveAnn, Rodin, Scorpio) *10 = gaviota bases (Chiron, DanaSah, Equinox, Gaviota, Minko, Myrddin,
Pawny, *10 = Cinnamon + Texel
in add. syzygy) *11 = shredder bases (Shredder in add. syzygy) *12 = nalimov bases *13 = Hakkapeliitta uses in my configuration a Neural Network from Sergio Vieri =
NNSV
*14 = Andscacs uses in my configuration a Neural Network from Stockfish =
NNSf *15 = older JA compiles are available *16 = bitbit, Clockwork, Elexir, Truncator, Weak required: libgcc_s_seh-1.dll, libwinpthread-1.dll, libstdc++-6.dll
*16 = CeeChess required: libgcc_s_seh-1.dll, libwinpthread-1.dll, libgomp-1.dll, D/L v15.2.0 / 250813
*16 = can be found on: mingw-w64, GitHub (x86_64-posix-seh-msvcrt-rt)
*16 = ShashChess 40 JA required: libwinpthread-1.dll (mingw), libcurl-4.dll, D/L v8.15.0 / 251020
*16 = GNU Chess, Prophet, Phalanx required: cygwin1.dll, can be found on: cygwin (current v. = 3.6.5 / 251009)
*16 = please used the enclosed cygwin1.dll file for Phalanx XXV xb. Phalanx
XXV xb is an 32bit engine *16
= you can check required *.dll files with Dependency Walker, v2.2 / 061029 *17 = Fizbo was the first engine to use Neural Network technologies! *18 = wb2uci.exe, xb adapter by Odd Gunnar Marlin required, D/L v1.3b22 / 070623 *19 = Schooner runs more stably as xb engine *20 = Stockfish, the latest HCE version! Komodo, the latest HCE version! *21 = Rybka 2.3.2a HCE is freely available *22 = own bitbases (Nirvanachess, Qapla)
*23 = Gull derived (programmer of Gull = Vadim Demichev)
*24 = Fruit derived (programmer of Fruit = Fabien LETOUZEY, web)
*25 = Bobcat derived (programmer of Bobcat = Gunnar Harms)
*26 = Rodent, Toga uses a Neural Network from
Rebel =
NNRe *27 = OliThink
mod. by Jim Ablett, Caligula mod. by Andrés Valverde can use
Neural Network
Cerebrum =
NNCe *28 = Chiron runs under Windows 11 as 32bit engine only *29 = Coiled, Gogobello, GreKo 210815 can use a Stockfish Neural Network
= NNSf *30 = Thrawn, Anduril uses a Stockfish Neural Network =
NNSf S = Sources available only ²
= second program by the programmer, the current development at first! (date) in brackets, creation date of
*.exe
dev = development, Pre = Pre-release, RC = Release Candidate, D/L = download, OSS = Open-Source-Software, web = website, net = Neural Network file(s), Iv = Interview, xb = xboard,
MCTS =
Monte-Carlo Tree
Search Compiles by: JA = Jim Ablett, CE = Chris Euler, IP = IPman, DA = Dann Corbit Older JA directory's by:
Lenard Spencer, Tony Mokkonen REPO if the D/L URL to the last JA compiles or the version by programmer(s) is newer as Jim's compiles
Quest by Frans Morsch, Fritz 13 and versions before
Pandix by Gyula Horváth, Fritz 14
Rybka by Vasik Raylich, Fritz 15 / 16
Ginkgo by Frank Schneider, Fritz 17 / 18 / 19 / 20
by Frank Quisinsky, Germany Contact form, Site-notice, Data Privacy Policy This URL is a part of Frank's Chess Page
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A help file to find TOP engines faster!
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